Struct ahash::RandomState [−][src]
pub struct RandomState { /* fields omitted */ }
Expand description
Implementations
Allows for explicitly setting the seeds to used.
Trait Implementations
Constructs a new AHasher with keys based on compile time generated constants** and the location this object was constructed at in memory. This means that two different BuildHashers will will generate AHashers that will return different hashcodes, but Hashers created from the same BuildHasher will generate the same hashes for the same input data.
** - only if the compile-time-rng
feature is enabled.
Examples
use ahash::{AHasher, RandomState}; use std::hash::{Hasher, BuildHasher}; let build_hasher = RandomState::new(); let mut hasher_1 = build_hasher.build_hasher(); let mut hasher_2 = build_hasher.build_hasher(); hasher_1.write_u32(1234); hasher_2.write_u32(1234); assert_eq!(hasher_1.finish(), hasher_2.finish()); let other_build_hasher = RandomState::new(); let mut different_hasher = other_build_hasher.build_hasher(); different_hasher.write_u32(1234); assert_ne!(different_hasher.finish(), hasher_1.finish());